8h→2h
Typical time to build a standard UI screen
Aleksandr Arkushenko
FRONTEND ENGINEER × UI ENGINEER
I turn complex B2B workflows into responsive React interfaces,from Figma through production.
8h→2h
Typical time to build a standard UI screen
3
Major data-heavy product releases shipped
100+
B2B clients using the platform
0
Critical UI regressions in three major releases
Case studies
For five years at Mercator Soft, I designed and shipped responsive interfaces for mapping, content, account management, and subscriptions.
MERCATOR PRODUCT UI
I built a responsive React prototype that combines flight search with map-based exploration.
Explore on GitHub
Roles
FRONTEND ENGINEERING
I integrate APIs, handle loading and error states, and keep components maintainable.
UI ENGINEERING
I define design tokens, accessible components, responsive behavior, and documented variants in Figma and Storybook.
PRODUCT DESIGN
I clarify requirements, map information architecture, prototype interactions, and define reusable UI patterns.
How I work
FRAME
Define the user task, business rules, data requirements, and technical constraints before polishing the screen.
SYSTEM
Specify components, tokens, responsive behavior, and loading, error, and empty states.
SHIP
Integrate APIs, cover edge cases, test the full flow, and ship it.
Background
I'm a Tampa-based Frontend and UI Engineer. I started in motion design and 3D/CGI, moved into product design and design systems, and now build B2B interfaces in React.
Craft, rhythm, storytelling
Built reusable motion assets for 100+ projects
Product design and React for complex B2B workflows
Design systems and production React
OPEN TO FRONTEND AND UI ENGINEERING ROLES